And those can only botch if used in stressful situations. How can I make spontaneous magic a more viable option in my campaign?ġ, you use Fatigueing sponts as well. Of course, I'm sure others have experience with more warrior magi then I have. Against mundanes, magic tends to end the fight rather quickly and even against magical monsters, my experience has been that it's a matter of grogs holding the beastie at bay until the magus puts it down with a well placed spell. The provisions in the Code tend to restrict actual battle between magi to Wizard's Wars and Marching criminal magi (two activies that my players have never particularly enjoyed). it's tends not to happen very often in my experience. Julius, lacking any real combat spells of his own and knowing the spontaneous spells would be unlikely to pentrate the older magus's magic resistance, runs for his life.Įdit: A note on magical combat. His casting total for this spell is Stamina 1 + Perdo 4 + Vim 5 + aura 2 = 12 + a stress die 6 = 18, enough to cast the spell, unraveling Qwhyr's spell. Julius first makes a Quickness (2) + Finesse (2) + a stress die (6) = 10, beating Qwhyr's Initiative and allowing him to get his spell off first. He attempts to Fast Cast, Unraveling the Form of Terram, a formulaic spell he knows and has Mastered for just such emergencies. Julius, however, is not completely unprepaired. enough to blow through Julius's unfortunately low magic resistance with ease). His casting total is 29 + a die roll of 3 for 32, easily casting the spell with a penetration of 22. Gwhyr attacks, casting Weilding the Invisible Sling (Rego Terram 10. Both roll for Iniaitive (Gwhyr Quickness -1 + a die roll of 7 = 6, Julius Quickness +2 + a die roll of 2 = 4. By worse luck, the two are currently fighting a Wizard's War. Unfortunately for Julius his rival Gwhyr, magus Ex Misc, is also investing this regio. Julius looses a fatigue level and sees across the regio boundry into the next level. Since this is another Intelligo Vim spell, we know his casting total is 14 + a die roll of 4 for a total of 18, less then but within ten of the spell level. This is a formulaic spell, which Julius knows. For the villagers tales, Julius suspects that there could be a regio here, so he casts Piercing the Magic Veil (InVi 20). He casts the spell easy and discovers he is indeed standing in a Magical Aura. Julius's base casting total is Stamina +1 + Intelligo 6 + Vim 5 (+ Magica Aura 2, though he doesn't know it yet)=14. The spell is Intelligo Vim base 1, +1 for touch for a total level of 2 (see Sense of Magical Power, page 157). Upon arriving, Julius casts a non-fatigueing spontaneous spell to determine if there is a magical aura here. Julius of Whithouse, a young Criamon magus, is investating a place in a woods that the local villagers claim is haunted. A magus's real strength comes for his formulaic spells.Īs an example. Fatigueing spontaneous spells give you more flexibility, but still within low level effects. Generally, I have only seen magi use this option for very easy effects. Yes, non-fatigueing spontaneous spells are very low level especially for starting magi.
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